Monday, April 21, 2014

What's this Crash?



Hunter H said...

Very clever use of crash discovering your story. Nice Charles Z

David said...

You followed my suggestion to make a cameo of Crash Bandicoot in The Adventures of Montgomery Thump and Timbuk too. Great. Can´t wait to see more.

Gabriele Fiasconaro said...

Good to see Crash back in the blog, and I'm also looking for the next chapter of Montgomery Thump and Timbuk, the last one was a little short, I hope the next one will be longer.
Also: Do you designed the sommersault for the ND Crash games?

Charles Z said...

Gabriele, I worked out the spin on Crash but not the somersault.

David, great minds think alike as they say. I was looking for a way to bring Crash into this and your suggestion helped to motivate me in that direction.

Thank you Hunter H for your comments.

Next chapter coming up tomorrow.

Chance Raspberry said...

Brilliant - now Crash himself is following Thump. Just like us. Looks like the French eyes has got a new fan!

Omni said...

Dear Charles Zembillas,

I have seen a concept art of crash team racing that kept me wondering for a long time, and I hope it's okay If I ask you about it. :)

So, this is that art:

First of all, was he called Trippo or Fasty? Or something else?

Then, a rumor out there is that he was actually modeled, and can be found in the japanese CD's data.

Was he a boss?

Finally, why was he cut?

If you can tell me a few things about him, that would be great. :) I've just launched a Crash Bandicoot fansite (, and I'd like to fill it with some REAL informations.

Please reply, and thank you so much! :)

Charles Z said...

Hi Omni.

The character art you linked to is by Bob Rafei. Looks like it was done around the time he was a student with me in the late 90s. I don't know what the character's name is. I wasn't involved with this project while it was being developed at ND. Sorry, that's about all I have to offer as far as what I know.

I wish you good luck with the new Crash site you're developing! Thanks for checking in and looking forward to its progress.