Monday, September 16, 2013

Crash Bandicoot - 17 Years - 1996 to 2013

Why is September special? Because that's when Crash Bandicoot was first released in 1996. I think it was September 9 1996 to be exact so we're a week late. That's okay cuz it keeps the celebration going!

Let's mark the occasion by sharing this sketch from a few years ago. It was created for a close friend in September 2009 as a demo to show her how Crash was drawn. The following year in September 2010 I published it on the AnimationNation Forums to honor Crash at 14 years old. I'm using it yet again for year 17. The significance of this image for me is that it was the first time I drew Crash after a very long hiatus. In fact it was so long I though I might have forgotten how to draw him. As it turned out that wasn't the case I'm happy to say.

Thank you Crash fans for keeping the character alive all this time!

By the way...

Follow this link to the Bring Back Bandicoot Petition

6 comments:

  1. Anonymous12:39 PM

    That is great! As a Crash fan I'm really happy to still see that one of the is still trying his best to keep Crash alive :D

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  2. Actually, the first Crash game was officialy released on 31th August of 1996. http://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game)

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  3. I believe wikipedia is wrong because Jason Rubin stated 9th September.

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  4. Just to be clear to everyone, Crash's birthday IS September 9th. The launch poster clearly says it:
    http://crashland.elynx.fr/ressourcebonus/siteofficiel/c1-production_fichiers/crashlaunchposter.jpg

    And once again, another great Crash drawing Charles! Can't wait to see what you bring for us when he turns 20!

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  5. I was thinking the same thing Pat. What will be happening 3 years from now when Crash is 20.

    Thanks for checking in and for your comments guys.

    What I recall about the release of Crash in 1996 is that it was in September. I was working with Joe Pearson at his studio in Santa Monica. I was the producer of a Christmas special that was going on there. Joe brought in a video game magazine that had Crash on the cover. It was big news in the gaming media. We went outside in the back and read the article. That's when we first learned that we came on board later to tweak the project after development started. ;) :D

    And the rest is history as they say!

    My hope is that we'll see good things happening with Crash by his 20th anniversary. Meanwhile let's keep him alive creatively.

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  6. Yes Charles, let's keep alive Crash, as Activision won't do it...

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