Thursday, August 25, 2016
Hello to all! This week I collected several of the drawings I did for my students in class. I took their assignment concepts and instead of going over them I drew next to their composition. So here's an exhibit in chronological order. These are from online and onsite students. Taking the exact character and pose they were striving for and helping them by example to nail it with solid drawing and design.
It's a challenge going from one style and approach to another. Working through a wide variety of individual and unique concepts. Teaching like this really helps an artist to lock it down with their own skills.
Friday, August 05, 2016
Hello there and thanks for checking in with my blog. I've been busy busy busy folks. My school is buzzing along and now that I conduct online sessions that aspect of it has taken up even more time. It's all positive and I'm not complaining other than I wish I had more opportunity to dedicate to personal creativity. In any case it's all good as they say.
I am still experiencing happiness and joy for the Crash Bandicoot fans over the recent news of the revival of the character as a Skylander and also the remastering of the first 3 games.
I've had a chance to do a few things lately. This is an image I came up with while toying with a new software called Mischief. It allows you to create vector based digital images. Amazing stuff as one can create within an infinite canvas. No matter how much you zoom in on the picture the pixels will never break up as with bitmap based programs like Photoshop. You can export the visible image as a jpeg file.
Earlier a long time friend of mine who is a masterful artist at the major studio level stopped by and we had fun coming up with the look for a new character. He described what he was looking for and I tried a few versions based upon his concept.
Thanks again everyone and I would like to especially thank you super cool people for all the page views I've been getting even though I haven't been active as of late. I'll try and get back to a more frequent schedule.
Thursday, June 30, 2016
Friday, June 24, 2016
Wednesday, June 22, 2016
Monday, June 20, 2016
Howdy to all I'm happy about the Crash news and riding a high from it. On June 15 a couple days after the news got out I was at a painting party in Burbank. We all followed a leader not knowing what we were going to wind up with and this is what I did. Since then I've been on a creative explosion of some kind so get ready for lots of art coming down the line.
This is acrylics on canvas board. Had a good time doing it.
I know there's a ton of Crash Bandicoot fans here cuz the pageviews on my blog have gone through the roof. Crazy but I'll take it! Anyway folks thank you for stopping by and I wish everyone happiness and fun.
Friday, May 20, 2016
Had a pretty good week with a chance to do a little more drawing. This is what I came up with drawing in class and also a session with a very talented friend. There's more but I'm not able to show the rest since it's my friend's project and he is keeping it close to the vest.
Thanks for checking in and I hope everything is going great in your life.
Thursday, May 12, 2016
Hello there! It's been a while since I've posted something. Another of these busy phases that keeps me from creating personal art. In any case I had an opportunity for a class demo last night so I chose to revive Spyro as the subject matter. I drew a 3 pose rotation in Photoshop for CG modeling. I did it very fast which is not necessarily how I like to work but time was a factor. In fact I did it so fast I had a window to pull some color into the demo. The students enjoyed it plus they learned from.
For those of you who are character designers or studying character design, a CG rotation is used as reference for digital modeling purposes. In the profile view it's okay to show where the arm is connected to the body instead of actually drawing the arm. Same thing in the back view where the tail connection to the torso is shown and not the tail protruding towards the viewer.