Howdy folks! Hanging out and having fun putting together some short videos showcasing art demos I've done in the past. Taking a thematic approach. Click on the image below to watch it on YouTube. It's a little less than a minute long.
Monday, February 12, 2024
Hello there! I created this in 2019. It's a portrait of Spyro the Dragon painted in acrylics while jamming at my school. At the time I posted this on my blog. After each phase I scanned the image and have recently edited the pictures in a time lapse video with music. It's interesting to see the metamorphosis starting with the pencil sketch on to the final work. The video is a minute long. Click on the image to watch it on YouTube. Thank you and I hope you enjoy it.
Saturday, January 27, 2024
This is a commissioned illustration I created in May 2021. It's for the Molly Heady-Carroll's "Zenibeasts" project which debuted on YouTube a few days ago. This was the art for the board game and is now being used to promote the video. Molly has been a long term student and has completed an animated pilot for her fun project which is doing very well view wise. I recommend watching it as it's very enjoyable and only a couple of minutes. You can see it at this link ...
Saturday, December 16, 2023
Hello friends! It's a happy month for Happy Meals at McDonald's as Crash Bandicoot is featured for December. Imagine my joy! This is at least the second time and maybe the third that Crash has been on Happy Meals for kids. Spyro the Dragon is also in this latest nationwide campaign. Here's a video of the commercial ...
Wednesday, April 26, 2023
Thursday, January 19, 2023
The Animation Academy is a school I launched 25 years ago today.
Saturday, December 24, 2022
Wednesday, February 02, 2022
Things get sinister in the latest episode of Montgomery Thump and Timbuk Too! Follow the link to the Canvas section of Webtoon Comics to see what's up.
If you're new to the series you can start from the beginning and get caught up...
Monday, January 31, 2022
These drawings are from the original development of the character that would become Spyro.
It had been a little more than 2 weeks since I started to create the very first concepts for Insomniac Games. I was in the process of refining and defining. Insomniac was very excited about the character and the images I was coming up with. At this point in the creation of Spyro I was directed to really push his expressions.
This is the way it works. You dig and explore through concept sketches then as the character emerges a commitment is made towards the final design. Once you've nailed the look then you test it out and see how it functions through expressions and action / attitude posing as the personality emerges.
Note for historians and archivists: The pages are sequential but they're numbered incorrectly.