Hello there! It's been a while since I've posted something. Another of these busy phases that keeps me from creating personal art. In any case I had an opportunity for a class demo last night so I chose to revive Spyro as the subject matter. I drew a 3 pose rotation in Photoshop for CG modeling. I did it very fast which is not necessarily how I like to work but time was a factor. In fact I did it so fast I had a window to pull some color into the demo. The students enjoyed it plus they learned from.
For those of you who are character designers or studying character design, a CG rotation is used as reference for digital modeling purposes. In the profile view it's okay to show where the arm is connected to the body instead of actually drawing the arm. Same thing in the back view where the tail connection to the torso is shown and not the tail protruding towards the viewer.