Maybe you're wondering why I created so many concept designs for the Cuddly panel at the Game Developers Conference in San Jose California in 2003. That's the way good development works. An artist should generate multiple versions of the idea that can be discussed and pondered so that a commitment can be made on how to move forward. From this point on I would leave the designs with the project managers and supervisors so they can best decide what they like and focus on refining that concept into a final design.
Here's the last batch of concept art for Cuddly prior to exploring his behavior which we'll be seeing in the next installment.